CEEGS 2018

Ludic Expressions

October 11-13rd, Prague

Theme & Scope

Although often considered toys, entertainment products, and pastimes disconnected from the real life, games have been recognized by both academics and designers as a means to express ideas, opinions, feelings, and experiences. Games can promote or subvert ideology, induce hope or fear, or make us feel empathy or enmity towards their characters. Games are never completely innocent, and always – in ways both subtle and explicit – interact with the social or political context; they provide us with designed experiences intended to make us feel or think in certain ways.

The fifth annual CEEGS conference wants to bring focus to the expressive potential of digital and non-digital games. It aims to explore what - and how - is expressed through games and how players interact with and interpret ludic expressions in their own practices. We welcome academic contributions related to the exploration of games as an expressive medium from any relevant disciplinary perspective, including the following topics:

  • structural and ontological properties of games as a medium of expression
  • aesthetic explorations of games
  • histories of ludic expressions
  • relationship of games to other media
  • games and affect
  • game design as an interdisciplinary and reflective endeavor
  • sociology and ethnography of game design
  • technology and computation as an opportunity or obstacle in ludic expression
  • local, regional, and international trends in game design and game cultures
  • player reception of ludic expressions
  • subversive and transgressive game design and gameplay
  • critique of design and industry paradigms
  • current trends in game industries and their effects on content of games
  • in-game representations of real-life events and social phenomena
  • games, activism and tactical media
  • the “indie” game paradigm and expressivity
  • fringe and outsider games
  • game design education between the needs of industry and artistic visions
  • expressions about games - player and fan discourses
  • players’ expressions beyond gameplay

We encourage you to incorporate your own research topic and perspectives into the proposed framework, but we are open to all kinds and shapes of game studies papers. We welcome submissions from academics, educators, students, and designers.


Clara Fernández-Vara

Clara Fernández-Vara is an Associate Arts Professor at the NYU Game Center. She is a game scholar, designer and writer. Her main research interest is the study and creation of narrative games, and how they create worlds in which the player can perform. Clara’s digital media work is grounded in the humanities, informed by her background in literature, film and theatre. Her first book, Introduction to Game Analysis, has been published by Routledge.

Clara has presented her work at various international academic and industry conferences, such as DiGRA (Digital Games Research Association), FROG (Future and Reality of Games), the Electronic Literature Organization conference, Foundations of Digital Games, and the Game Developer’s Conference (GDC). She has worked on several experimental narrative games as part of her research, as well as commercial games. She is currently developing the first-person thriller game, The Myth Machine.

Jesper Juul

Jesper Juul has been working with video game research since the late 1990’s. He is an Associate Professor at the Royal Danish Academy of Fine Arts - School of Design and a Visiting Associate Professor at MIT. Prior to this, he helped start some of the world’s leading master programs in game design at IT University of Copenhagen and New York University Game Center. He has published three books with MIT Press: Half-Real (2005), A Casual Revolution (2009) and The Art of Failure (2013). He is also a co-editor of the Playful Thinking Series (also on MIT Press). He has worked as a game developer and programmer and is currently working on a book on independent video games. He maintains the blog The Ludologist on video games and other important things.


Coming soon!

About the conference

CEEGS (Central and Eastern European Game Studies conference) is a gathering of game scholars organized annually by academics from the region of Central and Eastern Europe, but its thematic scope is not limited to regional topics, and it welcomes participants from anywhere in the world.

The 2018 conference will be hosted by the Film Faculty of Prague’s Academy of Performing Arts, which will be opening the country’s first Master’s game design program in 2019. Our first two confirmed keynote speakers are Clara Fernández-Vara (New York University) and Jesper Juul (Royal Danish Academy of Fine Arts).

The submission deadline for abstracts has been extended to June 10, 2018 (originally June 1, 2018).


Helena Bendová (Academy of Performing Arts, Prague), Jaroslav Švelch (University of Bergen), Lubor Kopecký (Academy of Performing Arts, Prague), Vít Šisler (Charles University, Prague), Jakub Gemrot (Charles University, Prague), Lukáš Kolek (Charles University, Prague)

If you have any questions, please contact Jaroslav Švelch.


Program chair: Tomasz Z. Majkowski (Jagiellonian University, Krakow). Track chairs: Theory - Mateusz Felczak (Jagiellonian University, Krakow), Criticism - Paweł Frelik (University of Warsaw), History - Jaroslav Švelch (University of Bergen), Player studies and Design/Industry studies - Mikhail Fiadotau (Tallinn University).


Papers for CEEGS 2018 should be submitted as abstracts of approximately 500 words (400 words minimum and 600 words maximum). Each submission needs to be accompanied by a list of references cited within the abstract, which do not count towards the word limit.

You can submit your abstracts through EasyChair here.

All abstracts will undergo a process of blind peer review. For this reason, the abstracts cannot contain any information allowing for identification of the author – for example explicit references to own publications (indirect self-citing is allowed). Please note that abstracts containing such information or the name of the author will be automatically rejected, so make sure sensitive information is removed from the text.

To help us assign reviewers, each abstract has to be submitted to one of the five following sections:

  • Game Theory: humanities-informed inquiry on general nature of digital and non-digital games.
  • Game History: analysis of games and play practice from historical perspective.
  • Game Interpretation and Criticism: in-depth analyses of particular game titles.
  • Player Studies: ethnographic, sociological and psychological research on player practices, communities and cultures.
  • Game Design and Production Studies: research on game design, production, and industry.

However, this section division only applies to the review process. When drafting the conference program, we group abstracts based on their topics.

Papers can be co-authored, but only individual papers are accepted (no posters or pre-constituted panels). There are no limitations on the number of abstracts one can submit, but the maximum of accepted contributions by one participant is either co-authorship on two papers, or sole authorship of one paper and co-authorship on another one. Participation in workshops does not count towards this limit.

Each paper presentation will be about 20 minutes long, followed by a discussion.

If you are having trouble submitting your abstract through Easychair, or if you have any questions about the submission and review process, please email the program chair (contact below).


  • Submission deadline: EXTENDED TO June 10, 2018 (previously June 1)
  • Notification to authors: July 10, 2018
  • Early bird registration deadline: September 1, 2018
  • Registration deadline: September 30, 2018


CEEGS has a long tradition of inspiring workshops, meant mainly to present and discuss work-in-progress research. Workshops will take place on the first day of the conference, October 11. If you want to propose a workshop, please contact the Organizing Committee by June 10, 2018 at jaroslav@svelch.com.



You can register through the form below. You will receive confirmation and a request to pay the conference fee (see below). If you don’t hear from us in 3 days after submitting the form or if you have any other technical questions about registration, please contact Petr Vlček. Registration deadline is September 30.

Fee payment

Conference fee is 30 EUR early bird (until September 1) and 45 EUR regular fee (until September 30). Payment must be made by direct bank transfer (September 30 is deadline). Please enter your name and CEEGS 2018 into the information field.

Payment from abroad

IBAN code: CZ53 0100 0000 1953 7318 0297
Adress of the bank: Komerční banka, Malostranské nám. 23, 118 00 Praha 1, Czech Republic
The owner of the account: AMU, Malostranské náměstí 12, 118 01 Praha 1

Important: In the information field, please enter: 3374818002 and your name. Otherwise we won’t be able to identify your payment.

Payment within Czech Republic

Číslo účtu: 19-5373180297/0100
Variabilní symbol: 3374818002

You will receive an invoice by email before the conference. If you require an invoice earlier, please contact us.

Register now

Practical Info

CEEGS 2018 will be held at Film and Television Faculty of the Academy of Performing Arts (FAMU) in Prague. The main part of the conference will take place at FAMU (Smetanovo nábřeží 2) on Friday, October 12 and Saturday,October 13. Workshops will be scheduled on Thursday, October 11 – one of them at Studio FAMU (Klimentská 4) and others at FAMU.

How to get to the conference venues

FAMU - Smetanovo nábřeží 2, Praha 1, 116 65, Czech Republic

  • tram stop Národní divadlo, lines 2, 9, 12, 18, 22, 23
  • metro (subway) line B, station Národní třída

Studio FAMU - Klimentská 4, Praha 1, Czech Republic

  • metro (subway) line B, station Náměstí republiky
  • tram stop Dlouhá třída, lines 2, 5, 6, 7, 8, 13, 15, 26

Public transportation

For more information about trams, buses and metro, please go here:


You can find connections within Prague’s transport system here:


Transport to and from airport

Public transportation (buses), shuttles and taxis serve the Václav Havel airport in Prague. More information can be found for example here:



Prague offers hundreds of possibilities to find an accommodation according to your needs – there are many B&B’s and hotels of various quality and location – generally accessible through service such as Booking.com – and many Airbnb’s.


There will be catering at the conference, providing coffee, non-alcoholic beverages and small snacks through the day. For lunch you can use some of the many restaurants and pubs in neighborhood. Every evening there will be a group program in nearby venues.

Some recommended places in neighborhood are:


Read the CEEGS Statute.

2014 – Brno, Czech republic

2015 – Krakow, Poland - http://2015.ceegs.eu/

2016 – Lublin, Poland - http://2016.ceegs.eu/

2017 – Trnava, Slovakia - http://2017.ceegs.eu/